Posts

Showing posts from January, 2018

What is Revolving and Lofting

Revolving In order to revolve you must draw a line. So for our cup we drew the outline of half of the cup. The like had to look a certain way in order for it to revolve right. So it took a few tries to get the line right. Once you have a line that you want you click the revolve button. it creates a rounded 3D version. So I drew the outline of half of a cup ad then I revolved it to make a complete line. Lofting In order to loft you have to have multiple line shapes. For the salt shaker we took multiple different circles and shaped them to be how we wanted them. Then we duplicated the lines and stacked them on top of each other. We moved them up on the Y-Axis. There was space between each line on the Y-axis. Once it was the preferred height we selected all of the lines then we lofted it. Lofting is when it takes the edges of multiple line shapes and turns into one object.

Hammer time

Image
Modeling Modeling was hardest part of the project. The first thing I did with modeling was I created a cube and then I extruded another cube to create a head for my hammer. The next thing I did was use the multi cut took to create my claws and I chased my claws and the I curved them. After I did that I made my hammer head. I made my hammer head by using the extrude and move tool. I also used the bevel to create a rounded hammer head. Then I moved my handle to look like it was made for a human hand. I did that by moving the vertices using the extrude tool. Then I attempted to bevel the edges and I could not so I just left the hammer as is. Then I made the Nail. I made the nail by creating a cylinder and then I used the extrude tool to create the head and the tip. Shading For shading I shaded the Hammer handle first. I took the brown color he used in his own model and I applied it to the hammer handle. I did not know how to make it look like wood so I also just left that as is...